Technical Artist & Game Developer
With a passion for Games, I have both the skill and love to make them. As an upbeat, recent game development graduate and team player with excellent communication skills, I envision an exciting future in the Gaming industry. Feel free to take a look at my work!
Optimised Interior Environment
Unreal Engine 4 & Quixel
This project originally started off as a Passion project and was then used in my Thesis of Environment optimisation, Lighting and scene building.
This is an environment Created on 3DS Max, that tested and prototyped the modularity of scene building.
Tethered Fate is a 2D puzzle platformer. I was part of a 6 person team consisting of 4 artists and 2 developers. Being myself and a peer.