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Tethered Fate
Game Development
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Tethered Fate is a 2D puzzle platformer that relies on a 2 playable character dynamic. The player swaps between a girl character and a bear character to overcome different puzzles through out the game.
My tasks included:
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Creating a throw mechanic for the girl to spawn the bear
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bug fixes
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Importing Assets
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Prototyping mechanics
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Prototyping different 2D and 3D assets
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Setting up materials and 3D assets into the level
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Setting up the scenes and levels in Unity
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Level building
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Setting the different puzzles.
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Level testing
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Giving recommendations and directions to the art team
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Serving as a bridge between the art team and development team
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Software used:
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Unity

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