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Optimised Interior Scene
The Room of Dread
This project originally started off as a Passion project and was then used in my thesis of environment optimisation to test different techniques used within the industry.
My tasks Included:
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Importing Assets
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Scene building
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Material creation
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Material instances
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Vertex painting
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Texture adjustments
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Scene lighting
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Light baking
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Asset Collisions
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LOD adjustments
Software used:
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Unreal Engine
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Quixel bridge


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