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Optimised Interior Scene

The Room of Dread

This project originally started off as a Passion project and was then used in my thesis of environment optimisation to test different techniques used within the industry.

 

My tasks Included:

  • Importing Assets

  • Scene building

  • Material creation

  • Material instances

  • Vertex painting

  • Texture adjustments

  • Scene lighting

  • Light baking

  • Asset Collisions

  • LOD adjustments

 

Software used:

  • Unreal Engine

  • Quixel bridge

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